Minor update for Sqrxz 4, starting with the Windows build.
* v1.01 (May/2016)
– improved file system (old. zda files in /data can be deleted!)Thanks to Lars Persson (AnotherGuest) making this update possible!
Minor update for Sqrxz 4, starting with the Windows build.
* v1.01 (May/2016)
– improved file system (old. zda files in /data can be deleted!)Thanks to Lars Persson (AnotherGuest) making this update possible!
Thanks to Bruno Marie (Gameblabla), Sqrxz is heading back the way it came from, to an calculator! Sqrxz 4 has been ported and is now ready for your TI Nspire CX! Backports of the first three parts are very possible and might happen over the next few weeks.
As of now… here comes the last part of Sqrxz. Sqrxz 4 – Cold Cash for Wii, ported by Oibaf!
Along with all Sqrxz parts, we will be at the 6th Retro-Börse Vienna tomorrow, also presenting Giana’s Return and Xump for the Wii as first release. Thanks to our Wii-Porter Fabio! The homepage might not be updated immediate, so the first-release will remain exclusive for this event in Vienna.
Sergei Kolesnikov who usually does our Motomagx ports did a port for Sqrxz 4 to OpenDingux. So if you happen to have a Dingoo A320 running Dingux, get ready to smash your device. to enjoy the fourth part of Sqrxz. Thanks Sergei!
Our team-member Frank ‘phx’ Wille has done it! A NetBSD6 port (both x86 and PPC) are ready to download! Now you can help Sqrxz in Sqrxz 4 – Cold Cash to earn cash even on NetBSD, yay!
Really a lot of effort has gone into the following video review of the Sqrxz-Quadrology made by Chris/Memories in 8Bit. Check it out and feel free to leave comments. We at Retroguru truly enjoyed it.
German:
English:
Thanks to Yannick for porting Sqrxz 4 to AROS! Out now and get it at the download page.
Chris of Memories in 8Bit found a bug in the 64-Bit Linux builds of Sqrxz. The issue is fixed now. Downloads available in their sections.
At Revision 2014 (18. – 21. April 2014), held in Saarbrücken – Germany, we will release Sqrxz 4 – Cold Cash by Retroguru into the game development competition.
The game development competition is combined in a block of other competitions and starts officially on Saturday by 18:00 GMT +2. A stream link should pop up on the Revision homepage soonish sometime after the event starts. Find the complete timetable here.
As of now we do have the following ports ready to rock:
* Windows (32-Bit)
* Linux (32-Bit, 64-Bit)
* MacOS X (32-Bit, 64-Bit) / Intel
* Wiz
* Playstation Portable (PSP)
* MotoMagx
* Dreamcast
* GCW Zero
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