Thor, one of the Retroguru founding members, is responsible for today’s release. This day marks the support for another supported system, the very first Sony PlayStation (not the new “Classic” mini emulator). You can now enjoy Sqrxz 4 on your PSX! The .zip file holds .bin .cue and a .txt. Have a nice weekend and love to everyone! Peace out!
Category: Sqrxz 4
Sqrxz 4 v1.04 for BittBoy & PocketGo
Sqrxz 4 v1.04 for PlayStation Classic
Rodolphe Boixel aka Thor, funding member of Retroguru, released a port of Sqrxz 4 for the PlayStation Classic today. The PlayStation Classic is basically the miniature version of a PSX released in December 2018, with 20 pre-installed games. You’ll need Autobleem to run Sqrxz 4. Thank you, Thor!
Sqrxz 4 v1.04 for Raspberry Pi
Gisberto Rondinella aka nop90 updated Sqrxz 4 for the Raspberry Pi to v1.04 (from v1.00)! It should work on all released models. There are two binaries. The standard one is optimized for consoles/handhelds the other one for devices with keybord input. Thanks Gisberto!
Sqrxz 4 v1.02 for Playstation Vita (PSV)
Sqrxz 4 v1.01 for Nintendo 3DS
With the help of Gisberto Rondinella we were able to start porting our games to Nintendo 3DS. The first Retroguru game to run on the Nintendo 3DS was Fruit’Y, which is now followed by Sqrxz 4, a horribly difficult Jump’n’Think game. This makes Sqrxz 4 available for more than 20 platforms!
Sqrxz 4 v1.01 for Amiga OCS!
In cooperation with Amiga Future you were already able to play Sqrxz 4 for Amiga OCS almost for a month. Now the game is also available for everyone else as a digital download, free of charge. Please keep in mind, the Sqrxz series is intended to be very difficult. If Sqrxz is not for you, we do have other games, which might be fitting the mainstream taste.
Frank Wille did a perfect job on this re-coded game. It pushes the classic Amiga truly to it’s limits. The game runs as a whole with 50 frames per second. The great tunes by Alexander Wilkund and Johan Letfors will get tears in your eyes… and the bloody level design by Shahzad Sahaib will keep you busy for hours. Not to forget the great artwork by Simon Butler and Jan Jensen. Helping hand as usual Denny Müller. Simon is up to paid work at the moment… so if you need a great and reliable artist, you know to whom to talk to!
We also plan a physical boxed edition, just as we did with Sqrxz 3. It will be on a pay what you want base, but minimum 8 EUR including shipping to Germany or Austria to cover our expenses. If you want to get us more than this, we also wont say no :) Please contact us, if we should put a copy for you on side.
Sqrxz 4 v1.01 for GameCube and Wii
Thanks to Fabio, we now have Sqrxz 4 updated to v1.01 for Wii and GameCube!
Changes:
– improved file system (old .zda files in /data can be deleted!)
– minor fixes in level 8 & 9. all fruits can be collected now
Sqrxz 4 v1.01 for Dreamcast, Mac OS X PPC & Intel
Minor update for Sqrxz 4, for the following systems:
– Dreamcast (update)
– Mac OS X PPC (new port!)
– Mac OS X x86 (update)
All of them courtesy of our team member Xavier ‘Indiket’ Vallejo. Thanks :)
Changelog:
* v1.01 (May/2016)
– improved file system (old .zda files in /data can be deleted!)
– minor fixes in level 8 & 9. all fruits can be collected now
Sqrxz 4 v1.01 for Windows!
Minor update for Sqrxz 4, starting with the Windows build.
* v1.01 (May/2016)
– improved file system (old. zda files in /data can be deleted!)Thanks to Lars Persson (AnotherGuest) making this update possible!