Thanks to Yannick for porting Sqrxz 4 to AROS! Out now and get it at the download page.
Author: Retroguru
64-Bit Linux Build Updates for Sqrxz 2, 3 and 4!
Chris of Memories in 8Bit found a bug in the 64-Bit Linux builds of Sqrxz. The issue is fixed now. Downloads available in their sections.
More Sqrxz 4 & Official Trailer!
Thanks to Scott Smith aka Pickle we now do have ports of Sqrxz 4 for Openpandora, GP2x and Caanoo. Please get the downloads from the Sqrxz 4 page.
Denny Müller aka Mulle, Chief Trailer Officer, of Retroguru finalized the official Sqrxz 4 Trailer, please find it here.
Sqrxz 4 released!
We have just released Sqrxz 4 – Cold Cash! Available for Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel and Raspberry Pi! Temporary download from here.
Thanks a ton to all involved Retroguru members! Especially Rodolphe Boixel (Thor), Simon Butler, Jan Jensen (Flarfy), Johan Letfors (Vedder) and Alexander Wiklund. Certainly not to forget our porting machines responsible for the initial ports: Frank Wille (phx), Lars Persoon (anotherguest), Artur Rojek (zear), Xavier Vallejo (Indiket), Sergei Kolesnikov (exl) and James Higgs (Jum).
Trailer and own Sqrxz 4 webpage as soon as we come back from Revision 2014. Let us know how far you can get and share your progress with us!
Hate mails, love mails, donations – everything welcome!
The gamedev competition at Revision 2014 had 10 game entries, few of them were fine, few of them were not. We update you as soon as results are out!
To Sqrxz, or not to Sqrxz!
Sqrxz 4 Release – At Revision 2014
At Revision 2014 (18. – 21. April 2014), held in Saarbrücken – Germany, we will release Sqrxz 4 – Cold Cash by Retroguru into the game development competition.
The game development competition is combined in a block of other competitions and starts officially on Saturday by 18:00 GMT +2. A stream link should pop up on the Revision homepage soonish sometime after the event starts. Find the complete timetable here.
As of now we do have the following ports ready to rock:
* Windows (32-Bit)
* Linux (32-Bit, 64-Bit)
* MacOS X (32-Bit, 64-Bit) / Intel
* Wiz
* Playstation Portable (PSP)
* MotoMagx
* Dreamcast
* GCW Zero
Sqrxz 3 Mac OS X updated!
Indiket updated Sqrxz 3 for Mac OS X from 1.00r to the latest 1.05r version! Find the .dmg file here.
New Retroguru-Member: Jan Jenson
Welcome to Danish artist Jan Jenson in the Retroguru family who will support us with graphics artwork. You can find his homepage at http://www.janart.dk/. In particular he is helping a bit on Sqrxz 4 for now. (koj)
Sqrxz 2 PSP #2 PSP Homebrew Game Competition 2013
Sqrxz 2 PSP placed 2nd in the “PSP Homebrew Game Competition 2013” organized by FouadtjuhMaster, DashHacks and PSVitaGR. There was the one or other nice game, so if you still love PSP homebrew you may want to check all entries out!
Sqrxz 2 v1.00 for Dreamcast, Symbian OS Series 60 and Symbian OS UIQ 3
Happy new year 2014 from Retroguru with updated ports of Sqrxz 2 for Dreamcast (Thanks Indiket) and Symbian OS Series 60 & Symbian OS UIQ3 (Thanks AnotherGuest). Get your updates from the download page. The only remaining updates to come yet are for Caanoo, MotoMAGX and OpenPandora.
Sqrxz 2 v1.00 for Amiga OS4, AROS, MorphOS, NetBSD 5 x86, PSP, RaspberryPi, Linux, Windows, Wiz and GCW Zero
With lots of effort from Thor Sqrxz 2 now features all enhancements from Sqrxz 3 – basically various screenmodes (coded by Yannick) for devices larger than 320×240. With this there were few other improvements listed a few lines below.
Brandnew Sqrxz 2 ports are for Playstation Portable, NetBSD 5 (x86) and RaspberryPi. PSP by Thor, NetBSD 5 by phx and RaspberryPi by Jum (already approved in the PiStore and free for download!). Not to forget the initial port for the GCW Zero console by zear.
Updates are provided for Amiga OS4 and MorphOS (thanks phx), Linux & Windows & Wiz (thanks Thor). Few more systems are yet to be updated.
Changes:
* v1.00 (November/2013)
– rewritten frameskip code
– normalized sfx
– fixed configuration saving
– added settings to define screensize (System/OS depending)
– new option to switch between combine up controls with jump or not (this option will come in handy for joystick players only)changes for devices with a screen equal or larger than 640 x 480:
– scale options: bilinear, antialias and scanlines (Thanks Yannick!)GCW Zero:
– $HOME support for Linux based platforms (Thanks zear!)
Go to the downloads page and enjoy your daily frustration dose! :)